Ghost in the Shell (1995)
Ghost in the Shell (1995)
1. Cybernetics and Cyborgs
“Cybernetics” is an interesting word that is mostly
associated with SF, but actually was borrowed by the literature from Real
Science, where it means much different, and more, things than the genre is
generally open to.
In 1948, in the USA, eminent Mathematician Norbert
Wiener coined it to create a language for an emerging transdisciplinary field
that explored regulatory systems, especially artificial ones, and defined it
as, "the scientific study of control and communication in the animal and
the machine."
This was absolute cutting-edge stuff and grew out
of, in part, the creation of the first Pressure Suit (the basis of the Space
Suit) in 1931 in the Soviet Russia. During WWII, research into this new
technology intensified as the first manned, high-altitude, jet airplanes
started being developed, requiring a new way of thinking about how human beings
interacted/interfaced with machines as we tentatively breached more and more
hostile environments. In the USA, future SF novelists Isaac Asimov and Robert Heinlein
were both involved in that project. Notable aspects of Heinlein’s work can be
seen as having some baring on this film, he a cynicism regarding Government structures
while making Soldiers and Intelligence Agents his favored Heroes, and
challenging traditional sex-roles and ideas of sexual identity, and an unusually
confident immersion in the near-future settings of his stories.
Even more out-there possibilities were being
considered in England, by another Mathematician of towering reputation, Alan
Turing. In 1936 he built a simple almost-Computer, a machine that could revise
its functions based on changing the commands presented to it in algorithmic
codes, giving it infinite, potential, applications, all based on human/machine
communication. Then Turing invented the coding, and decoding, discipline of
Banburismus, and built the first true electronic Computer; the latter success
made him one of the men most singularly responsible for the Allied victory in
WWII. Turing additionally published landmark papers on the seemingly esoteric
subject of what a machine intelligence would be like, and how it would be
recognized when it arrived, now known as the “Imitation Game” also known as the
“Turing Test.” Despite saving his nation from the Nazis, Turning was an
intolerable being to the English government because of his homosexuality, criminally
prosecuted, chemically castrated (which left him intellectually disabled), and
driven to suicide.
In 1958, in the USA, NASA was founded, taking
Cybernetics to a whole new level. There were increasingly complex issues
related to the human interface with machines, and using technology to allow
humans to survive and work in environment of Outer Space. When NASA was
founded, the word “Computer” was mostly a job-title for humans doing complex
math, but around 1962, the word morphed into primarily a description of a
machine, not a person.
In September 1960, another new word was coined,
“Cyborg” in a Scientific article titled, "Cyborgs and Space," by
Manfred Clynes and Nathan Kline:
"Space travel challenges mankind not only
technologically but spiritually, in that it invites man to take an active part
in his own biological evolution…For the exogenously extended organizational
complex functioning as an integrated homeostatic system unconsciously, we
propose the term ‘Cyborg’…The purpose of the Cyborg, as well as his own
homeostatic systems, is to provide an organizational system in which such
robot-like problems are taken care of automatically and unconsciously, leaving
man free to explore, to create, to think, and to feel."
In today’s popular usages, these words’ meanings
have changed. Cybernetics now usually means the technologies that allow direct
interface between human being and Computers. The Cyborg has come to mean a
human that has incorporated advanced technologies into his/her body to achieve
something beyond normal capacities, or is sometimes interchangeable with the
word “Android,” a robot that mimics human appearance and actions.
It is not unusual for themes of Cybernetics and
Cyborgs to appear in SF film, but when was the last time you saw a film that
asked you to consider what their reality would truly mean?
2. The World and the Story
Masamune Shirow is a giant in Japanese Magna
comics, but I’m sad to say I’ve never read his stories, though I’ve seen his
artwork. His most famous creation is the “Ghost in the Shell” (first published
in 1989 as “Mobile Armored Riot Police”) which has expanded beyond comics and
become an international franchise with multiple prose novels, three theatrical
anime movies, two anime TV series, an anime TV movie, an anime OVA series (in
USA terms, direct-to-video), a theatrical live-action movie, and several video
games. I have seen most of the movie and TV animes, and well as the live-action
film, love them all, except the live-action film, because that one sucks. This
essay mostly concerns the first theatrical anime movie, and without doubt, it
was a landmark, perhaps second only to “Akira” (1988) in its achievement.
The world of “Ghost in the Shell” franchise is a
mixture of some optimism but mostly cynicism for the future, and takes most of
its pleasure from the cynicism. It’s a dense Cyberpunk landscape of Class-Warfare
and corrupt Corporations wherein the honest Cops know they work for dirty
people, but see the larger chaos constantly threatening as far worse than the
price they already pay for a half-way decent quality-of-life. These Hero Cops
strut smugly above-the-law but, paradoxically, long for honest reform,
sometimes even an honest revolutionary. Often the narratives are a challenge to
follow, but the amazing action, and complete conviction, drags you along.
The setting is a Future Japan that is the world’s
premier political and economic giant, and specifically in a ferociously
over-built urban-sprawl called New Port City. The story is centered on an elite
Cyber-crime SWAT team called Public Security Section Nine, a Militarized Police
Force under the authority of the Ministry of Internal Affairs and
Communications, and therefore distinct from both local Police and conventional
Military. Section Nine, itself, proves to be politically and legally distinct
even from other Sections under the same chain-of-command.
In the first scene we are introduced to most of the
team members, but the focus is on Major Motoko Kusanagi (in the English dub she
was voiced by Mimi Woods, I haven’t seen this film with the original Japanese
cast). She crouches on the top of a skyscraper, receiving messages from her
comrades in a helicopter and surveillance data from a Corporate lounge many
stories below, both fed directly into her brain through Cybernetic
enhancements.
One of her colleague’s remarks that there is a lot
of static in her head. She replies, “Yeah, I’m having my period.” There are at
least three English dubs of this film, and that crass joke is missing from at
least one of them. The thing is, that crass joke has layers on meaning, because
it soon becomes a plot point that Kusanagi is, in fact, incapable of
menstruation.
Her targets are foreign Spies who are pressuring a
Computer Programmer with a Security Clearance to defect to the country.
Kusanagi’s advised to act ahead of schedule because another unit, Section Six,
is about to raid the room. As Section Six is obligated to obey the laws of
Japan, and the Spymaster has Diplomatic Immunity, they won’t accomplish
anything. Kusanagi’s job is to end the conspiracy by assassinating the
Spymaster. Unfortunately, she now has to risk being killed by the Section Six
Police because she will be bursting into Section Six’s raid with her own guns
blazing.
She stands, strips off her coat, and appears naked
beneath, but soon it becomes obvious she’s wearing a skin-tight stocking that
allows her to go invisible. With the grace and emotional coolness of a
completive high-driver, she jumps off the building. She falls the exact number
of floors she intends, bursts through the window, guns down the Diplomat/Spy,
and then jumps out again, as members of the Police open up on her with
automatic weapons.
We watch her fall until her stocking erases her
from view. She’s mostly expressionless despite her large eyes. She might be
mildly amused with the more law-abiding Cops she just infuriated and are now
trying to kill her. Later in the film, the presumably law-abiding Section Six
proves more corrupt than the vigilante Section Nine.
Next, the film-titles unfold, and as they do, we
get to watch a Cyborg being built. Its only human component is the brain. Soon
it is obvious that this is a flashback to how Kusanagi was created, or at least
one of her creations, as the Major has had a number of bodies across her career.
In the next few scenes there is some exposition
provided, but no narration and no character explains anything that wouldn’t be
already be common knowledge in this world. Only through inferences does the
audience come to understand the title:
The “Ghost” is the human brain, but there’s a
suppleness to the contextuality, sometimes it doesn’t mean brain as much as
“Identity,” or even “Soul.”
The “Shell” is the body, but more often than not,
it specifically refers to a Cyborg body.
This future is bound together in Computer Networks
too sophisticated and powerful for any of the people using them to fully understand.
The machines mostly create and care for other machines while humans move in
various levels of ignorance through this artificial web of Data and Technology.
(Like me, as I type into the word processor and then post this essay online.)
Cybernetic human enhancements and Cyborg parts have
become so common-place that to be wholly flesh-and-blood is the exception, not
the rule. The most important enhancements are one’s connectivity to the
Networks/Cyberspace, but these have also isolated human relations. Within
Section Nine, only Togusa (Christopher Joyce), the Cop with the least
enhancements, has any family.
Meanwhile Kusanagi, at the farthest extreme of
enhancements, is alone when not on the job.
The second-most-enhanced member is Batou (Richard
Epcar), a former Military man, was rebuilt for War based on a standard combat
design that gave him distinctive goggle-like eyes; anyone encountered with
those eyes has the same military background as he. Batou has the closest bond
with Kusanagi, but even that is somewhat distant, though he’d willingly die for
her.
The team’s next assignment is to hunt a
Hacker/Terrorist known only as the “Puppet Master.” He/she got the nickname
because of perfecting the “Ghost-Hack,” getting into the meat of people’s
brains and turning them into his deluded slaves. There’s evidence the Puppet
Master is plotting to assassinate VIPs by Ghost Hacking their staff members.
Before the film has reached its thirty-minute mark, Section Nine has captured a
petty Criminal and a Sanitation worker, both of whom are being manipulated by
the Puppet Master. The Criminal falsely believes he’s a persecuted Immigrant
turned Radical Activist. The Sanitation worker thinks he’s trying to get
information on his estranged wife and daughter, neither of whom actually exist.
As Kusanagi and her team hunt the Puppet Master,
he/she has taken a special interest in Kusanagi. Apparently, the goal isn’t to Ghost
Hack her, but what the goal might be is as much a mystery as the Puppet
Master’s identity.
Kusanagi speaks some telling lines early in the
film, “Overspecialize and you breed in weakness. It’s slow death.” (There’s a
famous Heinlein quote, “Specialization is for insects.”) But as we become more
and more Machines ourselves, how do we adapt in a way that avoids
overspecialization when we’ve de-emphasizing Natural Selection and Hybrid
Vigor? Kusanagi said “breed in weakness” when she, herself, can’t bear
children. With the final plot revelations in the climax, we realize that is
what this film is all about.
3. Style and content
Almost all of the SF sub-genre Cyberpunk flows out
of William Gibson’s short-story “Johnny Mnemonic” (1981) and novel
“Neuromancer” (1984), these count among SF’s true landmark works. Gibson’s
vividly visual prose immersed the reader in Future-Tech society where, though
the technology was way above the reader’s head, it wasn’t just digestible, but
a landscape unto itself. These two works proved to the road-map for almost all
Near-Future scenarios for the next forty years.
Gibson’s style has been realized on film, though
usually with some healthy borrowings from the unrelated movie, “Blade Runner”
(1982), considered the ultimate Cyberpunk film even though, ironically, it
lacks essential Cyberpunk elements, like a focus on Computer Networks. That
being said, Gibson’s own work has proved near-impossible to direct-translate
into other mediums, perhaps because his plots are so episodically sprawling,
providing only blurry narrative threads until near their conclusions.
“Ghost in the Shell,” for all its difficult
denseness, is more linear than a Gibson -- figure out who the Puppet Master is
and stop him/her. With the revelations at the end, we find that this film is
something close to being an uncredited adaptation of “Neuromancer,” though it
makes the main protagonists Cops instead of Criminals. That means Director
Mamoru Oshii and Screenwriter Kazunori Itō achieved something that many others
have tried before and failed at. (I can’t comment on the original comic here,
except that I’m told its plot is different from the film.)
I’ve only seen two other films by Oshii, “Angel's
Egg” (1985) & “Avalon” (2001), but his international reputation for
Philosophically-inclined film making is tremendous. Though I stated above that
this film’s action is explosive, and it is, it’s also quite toned-down compared
to most other anime. Oshii wanted to shift the focus onto what it meant for our
Identities as we become more intimate with our Technologies than our fellow Humans.
We begin with a self-isolating Heroine. Her image
is hyper-sexualized but we gradually learn she has no substantive sexuality.
She defies, or really is indifferent to, gender roles, and is emotionally
detached to the point that she initially seems without desires. We’re asked to
identify with her, the team member not only with the fewest human body parts,
but the fewest human personality attributes. She becomes the clarion call to
embrace a Transhuman future that may well be upon us soon (though probably not
as soon as the film predicted, as the story is supposed to be set in 2029).
As hyper-sexualized as Kusanagi’s image is here,
she’s toned down from the original Magna, in keeping with the film’s serious
tone. The film is also devoid of the comic’s humor, but retained the original’s
obsessive density of detail, so it displays not only a “Blade Runner”
influence, but goes farther in creating an overwhelming cornucopia of the World
of Tomorrow. The gorgeous animation was guided by Hiroyuki Okiura, who was also
the Key Animator on “Akira.” That’s not the only reason comparisons to “Akira”
are inevitable, but it should be stated that with every appropriate comparison,
“Ghost…” did the same thing radically differently.
The animation style here is shaped by the subjects,
notably Computer Networks and Cyberspace, and used some of the then-latest
technologies, mixing hand-drawn and CGI seamlessly in a way that was neither
appropriate, or even possible, for the earlier film.
“Akira’s” score is rightfully praised, as is that
of “Ghost…” Both were drawing from, and reinventing, much older musical forms
to create something timeless-enough to still sound futuristic years after the
release date. But they’re not the same: Tsutomu Ōhashi’s “Akira” is
hard-driving and heavy on the percussions, reflecting that the film was
concerned adultescents, was more action-filled, and about an exterior world
transforming. “Ghost…” is about adult characters, has somewhat less action, and
inwardly focused, so its Composer, Kenji Kawai, chose ambient-inspired
orchestrals mixed with choral timbres that suggested religious ceremonies. Most
of the music in “Ghost…” is understated and calming, a bold choice for an
Action-film, but that just makes the appearance of dissonance that much more
jarring. Ironically, though the score was universally hailed, Kawai, himself,
has expressed doubts about it.
The film’s centerpiece is a more-than-three-minute
scene with neither action nor dialogue. It shows Kusanagi commuting to work.
The beautiful music, and the richly detailed city-scape she passes through,
hold our interest, even though it seems as if Oshii stopped the story. Then we
realize he didn’t.
This film is about Kusanagi’s interior journey and
increasing embrace of the alternate Universe of Cyberspace. Though there are
scenes in Cyberspace, when exploring the woman’s soul, that device isn’t used.
Instead, through music and images of the external world, Mamoru demonstrates
Kusanagi’s identity crisis. During her commute, moving forward along a familiar
path, Kusanagi keeps seeing twins of herself. This is because her face is
artificial, a factory produced, mass-marketed, item that in no way reflects any
personal identity. Kusanagi lives in a world where the eyes are not necessarily
the window of the Ghost.
Water imagery is important: Kusanagi’s Cyborg body
is built while being suspended in liquid. This is echoed when she goes
scuba-diving just before she and Batou have their longest, and most intimate
conversation. In the above-described commuting scene, she riding a ferry.
The manner in which water is used may have
influenced the imagery of Steven Spielberg’s “Minority Report” (2002), but it
also disappears around this film’s forty-five-minute mark. Among the things
water represents is Kusanagi’s comfort in her isolation from humanity and her
relationship with Cyberspace; her act of surfacing and re-entering our more
conventional Reality is key. Even though Cyberspace itself is no more than
glimpsed, the ending is about her relationship with it profoundly changing and
deepening, so the water images disappear as the Cyberspace because more
important to the plot. It is also worth noting that though the setting is a maritime
city, but that type of shipping never works into the plot even though
International Politics does.
There’s frequent nudity, but often it proves to
actually be a skin-tight outfit. This blurred line between clothes and
nakedness is not only to titillate, but also to demonstrate. Kusanagi’s not shy
about stripping when not alone because, even when naked, it’s just her Shell,
so, really, just another layer of clothing.
This film has proven hugely influential. Praised
not only by Director Spielberg (his studio made the live-action version), but
also Director David Cameron, and it was central to the development of the ideas
behind the Wachowskis’ “The Matrix” series (first movie 1999). Allegedly, when
the Wachowskis were pitching their series to producers, they’d pop in a DVD
edit of this film and say, "We wanna do that for real." There are
numerous borrowings, some quite specific, like the digital "rain" of
green symbols that signified Cyberspace’s architecture and the way the characters
plug themselves into it through holes in the backs of their necks.
4. A Cyborg Manifesto
Way back in 1985, Socialist and Feminist Theorist, Donna Haraway, wrote a surprisingly influential essay
titled "A Cyborg Manifesto." It was reacting to emergence of the
new Cyberpunk sub-genre of SF, and followed two threads:
Firstly, was that real-world emergence of Cyborgs
would serve Capitalistic oppression because it would favor a Future of Supermen
created for those having Super Credit Cards. She describes this as the
"informatics of domination," and the "rearrangements of
world-wide social relations tied to science and technology.” Basically, the
rich get richer and the poor get poorer.
Secondly, and contradictorily, the Cyborg would
liberate us all because Race and Gender would disappear, and the transhuman
model would prove egalitarian in ways never imagined before.
When discussed all these decades later, Haraway is
often disparaged because, though she included both sides of the argument, she
clearly favored the Utopian. That looks pretty dim in a USA where Universal
Health Care seems more and more remote with each passing day. (I wrote the
first version of this in 2020, while much of my country is under “Stay-at-home”
orders because, collectively, we didn’t properly prepare for a Global Pandemic,
many thousands are losing their work-related Health Insurance, and the poor are
dying faster than the rich).
Haraway was cruelly mocked in the TV show “Six Feet
Under” (first aired 2001) despite the series having no SF, and almost no
Fantasy, elements. That mockery reflected that there was a seduction at work,
wherein information technology presents itself as liberating when it, in fact,
reinforces conventional social structures.
Haraway argued that, “communications sciences and
modern biologies are constructed by a common move—the translation of the world
into a problem of coding…[a] world [that] is subdivided by boundaries
differentially permeable to information.” As permeability does not reflect
contemporary sex roles except during actual sex, the Cyborg defies
"antagonistic dualisms." Our current world suffers under these
dualisms that, "have all been systematic to the logics and practices of
domination of women, people of color, nature, workers, animals... all [those]
constituted as others.”
As Cyborgs are able to accept unlimited and wildly
various augmentations, they transcend all perceived societal limitations. The
politics of the Cyborg is liberated from, “the tradition of racist,
male-dominant capitalism; the tradition of progress; the tradition of the
appropriation of nature as resource for the productions of culture.” The cyborg
“is a creature in a post-gender world.”
I don’t think is much of a stretch to suggest that
her essay was known to, and influenced, this film’s makers.
Knowingly or not, this film subverts, then celebrates,
Haraway’s manifesto, sometimes in the same sentence, “You're treated like other
humans, so stop with the angst!'' So, like many comic book Supermen (ahem,
persons) Kusanagi maybe more, but forced to conform by pretending she’s less.
During her longest, and most intimate, conversation
with Batou, Kusanagi talks about her Cyborg-ness as an almost-slavery. Both of
their bodies are owned by others.
Botau: "It doesn’t mean that we’ve sold our
souls to Section Nine."
Kusanagi: “We do have the right to resign if we
choose. Provided we give back our cyborg shells and the memories they hold.
Just as there are many parts needed to make a human a human, there’s a
remarkable number of things needed to make an individual what they are. A face
to distinguish yourself from others. A voice you aren’t aware of yourself. The
hands you see when you awaken. The memories of childhood, the feelings of the
future. That’s not all. There’s the expanse of the data-net my cyber brain can
access. All of that goes into making me what I am, giving rise to a
consciousness that I call me. And simultaneously confining me within set
limits.”
On the other hand, Kusanagi is a female cyborg in a
genre that favors the male going back as long as they were part of SF (the
earliest example I’ve been able to find is Edgar Allan
Poe's “The Man that was Used Up" (1839)). She’s both hyper-sexualized
and sexless, defiant of all societal restriction based on gender-roles. Even
though she a woman, she’s the team’s Second-in-Command, and all others, even
her boss, Chief Nakamura (Simon Prescott), are deferential to her. The
increasing unimportance of gender in Cyberspace is made clear when Nakamura is
obligated to justify pronouns when the Puppet Master is captured, "Its
original sex remains undetermined and the use of the term ‘he’ is merely a
nickname the good doctor has given it." The body that the Puppet Master is
trapped in is female (and naked, and voluptuous) but when the Puppet Master
finally speaks, the voice is male (Tom Wyner).
Finally, the resolution of this film grants
Kusanagi a transcendence that wouldn’t be possible without her Cyborg-ness.
5. The larger franchise
Mamoru Oshii also made the sequel to this film,
“Ghost in the Shell 2: Innocence” (2004) and then revised this first film with
more advanced 3-D modeling technology as “Ghost in the Shell: 2.0” (2008, but I
have to say, prefer the original). All the other animes in the franchise were
done by other hands, each new creators’ style was different, but all played
closer to the look of this film than the original Manga. None are faithful
adaptations of the original Manga, and each changed character histories, the
World, and plot elements from the other animes (this is even evident when
comparing the two Oshii films to each other). Surprisingly, they manage to do
this without creating any serious confusion within the audience.
The TV series, “Ghost in the Shell: Stand Alone
Complex” (first aired 2005) was Directed by Kenji Kamiyama. Though set later,
2030, the over-all feel is that it is a prequel. Significant differences
include Kusanagi and Batou being more concerned about preserving their human
identities, going as far as to eat food and working out on gym equipment,
neither of which are necessary for their Cyborg bodies.
The first film mostly side-stepped the issue of
wholly autonomous AIs with any level of consciousness, while the TV series has
a talking Robot Tanks as part of Section Nine. Kusanagi is uncomfortable with
them, as she sees conscious AIs as a threat her concept of her human self.
The over-all tone is somewhat less Dystopian, but
the plot is more so, focused on Political corruption, the phoniness of Japan’s
Democratic Institutions and the exploitation and abuse of Immigrant Refugees.
Explicit parallels are drawn between this new Japan, an economic powerhouse
because it had managed to avoid involvement both WWIII and WWIV, and the rise
of Japanese Fascism in the 1930s.
Though the stories are more about the external
world, a great deal more time is spent in Cyberspace than in the first movie.
One of the series Villains, is Hideo Kuze, is a Terrorist on a quest to
Spiritually redeem himself, and has a more-than-passing similarity to this
film’s Puppet Master. Another important Villain is the American Empire. We get
significant back-story on Kusanagi.
The original film twice references 1 Corinthians 13 but, notably, only two lines:
11. When I was a
child, I spake as a child, I understood as a child, I thought as a child: but
when I became a man, I put away childish things.
12. For now we see
through a glass, darkly; but then face to face: now I know in part; but then
shall I know even as also I am known.
The next line may
have seemed out of place in the film, but more at home in the TV series:
13. And now abideth
faith, hope, charity, these three; but the greatest of these is charity.
In the movie, our Heroes aren’t especially
charitable. They put their lives on the line for their duty, and especially for
each other, but seem somewhat detached from considerations of issues of Justice
for the down-trodden. In the TV series, are Heroes are more Justice-driven, and
standing more boldly against Corruption and Government-sanctioned terrorism
against, and exploitation of, the down-trodden. Significantly, Section Nine
puts their lives-on-the-line to stop Nuclear Weapons from being used against a
Refugee population.
The OVA series “Ghost in the Shell: Arise” (first
episode 2013) was directed by Kazuchika Kise. It features Kusanagi wearing the
Shell that looks like a girl just entering puberty even though the Ghost inside
it is an adult woman. How young she appears is meant to be both titillating and
discomforting, especially because she’s finally seen engaging in sexual
activity. (In this series she’s heterosexual and monogamous, but I understand
in the Magna version she’s bisexual, leaning towards lesbian, and fond of group
sex in Cyberspace.)
She’s given a much different biography than implied
in the film and laid out explicitly in the earlier TV series. She also displays
increasing sympathy for Radical politics. Though this story takes before what’s
listed above, 2027, it feels as if it took place later.
Then came the live action film (2017) directed by
Rupert Sanders. This film was a near-disaster, and there are three things that
most demonstrate this: First, accusations of “White-Washing,” which were only
half-fair. Second, muddled story-telling, which fed the White-Washing
allegation. Third, and an empty resolution.
First: Before the film came out, some were enraged
that the Japanese heroine was suddenly White, played by Scarlet Johnsen. White-Washing
is increasing becoming an issue in cinema as characters from one media migrate
into another and change ethnic identities (Jennifer Connolly in “A Beautiful
Mind” (2001), Emil Hersh in “Speed Racer,” almost everybody in “21” (both
2008), almost everybody in “The Last Air Bender” (2010), and almost everybody
in “Exodus: Gods and Kings” (2104)). It’s a legit complaint, but made less so
here because of some plot points that directly address that -- except that
regarding those plot points, well…
Second: The action has shifted from Japan to Hong
Kong. The permeability of National borders is an issue in all of this
franchise’s iterations, but was supposed to be more pointed here, which seemed
to want to make an issue of American Hegemony. White Johansson’s character is
actually Asian, but given an ethnically White Shell as evidence of the foreign
influence. Hong Kong is under the rule of Communist China, but the film
version, the USA manages to still dominate, and English is the “Lingua franca,”
so Hong Kong is essentially a White-man’s protectorate again, aggressively
erasing its own Cultural Identity. These are substantive, and subversive,
ideas, but don’t expect the film to meaningfully explore, or even demonstrate,
them. Basically, this film’s White Washing should more accurately be called
Brain Bleaching.
Third, the original film’s main Villain proves to
be a little less Villainous in the end, as is true of the most similar
character in “Stand Alone Complex.” This attempted here as well, trying to make
him both Hero and Villain, but ultimately gave us too little of either. As a
result, the resolution is not as bold, and really, barely a resolution at all.
I think that was a tactic to leave a door open for a sequel, but as movie
barley broke-even, so that didn’t happen.
6. Japanese-ness
There’s something worth exploring in this series’
“Japanese-ness.” I’ve read about Japan, have Japanese friends, and once enjoyed
an extended stay there, but if I called myself a “Japan expert” I’d be lying.
Still, I think I know enough to making reasonable statements regarding Japan’s
relationship to the West and how that is reflected in their media (and ours).
Film critic Rey Chow coined the phrase, the “King
Kong syndrome” (from the title of the classic 1933 film) to describe the
Western tendency to view the whole of the non-West, as the “site of the ‘raw’
material that is ‘monstrosity,’ [which] is produced for the surplus value of
spectacle, entertainment, and spiritual enrichment for the ‘First World.’”
Japan, which has produced more King-Kong-related
cinema (by this I mean Giant Monster movies of “Kaiji”) than the USA, fits into
this scenario in a matter much different than most other non-Western nations.
It is natural-resource-poor and vulnerable to natural disasters and foreign
intervention like few other Nation States, yet has also showed a history of
achieving beyond its apparent limits and coming back stronger from disaster in
a manner that impresses even its strongest critics.
Japan’s Bakumatsu period was between 1853 and 1867,
and marked the ending of its 250-year-old isolationist foreign policy, known as
the Sakoku, and radically rearranged it form of rulership, from a Feudal
Shogunate, the Tokugawa, to a Modern Empire, the Meiji government. Though this
opening up came only after the threat of force by the West, Japan never became
a Colony as so many others did.
After that, it took Japan less than fifty-years to
replicate every aspect of Western modernity: cutting-edge Science, Medicine,
and Technology. It leapt forward centuries in development virtually-overnight
and became a major Imperialist player with one of the world’s most awesomely
powerful and Technologically-advanced Militaries. It proved essential in
helping the Western Allies defeat Germany in WWI (1914 - 1918) and became a
founding member of the League of Nations -- but also marginalized by the
Western powers’ refusal to incorporate a statement of basic racial equality in
its charter of 1919.
Japan’s post-WWI economic growth was aided
tremendously by having been largely untouched by that War, but its own lack of
resources threatened all its gains. This led directly to their Invasion and
Occupation of Northern China and withdrawing from the League of Nations in
1932, and then the Fascists gaining monopoly of power in 1933. These were among
the most important causes of WWII, which erupted before that decade was out (officially
1939 – 1945, though historians of the Pacific Theater would push the start-date
back years earlier). This time, Japan sided with the Germans, and proved the
only Nation State able to execute a significant Military strike on USA soil in
more than a century.
Fascist Japan went down in stunning defeat when
struck by Nuclear Weapons in 1945. This would prove, to date, the only time
Nuclear Weapons were used in combat.
After that, Japan was an occupied Nation until
1952. An entirely new Governmental system was created by outsiders from the USA
(Japan’s Democracy was inflicted, not fought for), much of their culture was
rewritten (for example, equal legal rights for women). Surprising friendship
was achieved between Japan and those who Invaded them, but less-so between
Japan and those they, themselves, had Invaded. Japan’s rebuilding was
breathe-takingly fast.
SF was part of Japan’s media long before WWII, and
it could be argued Japanese SF literature long pre-dated Western SF; there’s a
sub-genre of Buddhist devotional literature called the Mirai-ki or “Chronicles
of the Future” created by Shōtoku Taishi (574-622
CE). Their first “King Kong” film appeared only two years after the Hollywood
original, “Wasei Kingu Kongu” (1933, now considered a lost film). Still, SF’s
overwhelming popularity would not come until after the Occupation period ended,
but since then, Japan has showed a greater passion for SF than its Western
counterparts.
Absorbing the Western SF model required significant
stylistic changes, much like how Western literature earlier moved away from the
Epistolary novel to a presumably more direct and flexible third-person-omniscient.
Japan’s more traditional Shi-shōsetsu, or “I-novels,” were
semi-autobiographical and confessional, but that mostly gave way to the
Shinjinuri, or “New Breed,” which reflected the new culture that the youth were
experiencing. These youths’ parents viewed them as more demanding and
outspoken, and was even reflected the changes in the food diet that led to Japanese
children growing up to be taller than their parents.
The movie “Godzilla” (1954) is important here. It
was obviously borrowing from “King Kong,” but made the Monster even bigger and
more destructive. The first film in the series was dark, grim, and marketed to
an adult audience, unlike the series later juvenilia that we are more familiar
with. Importantly, the Monster was released by Atomic Bomb tests, and in scenes
cut from the USA version, tens-of-thousands are made homeless and became
Internal Refugees, and a child dies of Radiation poisoning.
The series that followed featured a wide array of
exotic Giant Monsters, playing on the audience’s perverse glee in watching them
knock over buildings with the back of their hands (or tentacles, or whatever).
It has been observed there’s a weird optimism hidden in the mass destruction –
for there to consistently be a Japan for these Monsters to destroy, then Japan
must be quickly rebuilding, over, and over, and over, like they did after WWII,
Earthquakes, Tidal Waves, etc. “Stomp Tokyo” is now a running joke in the
Western SF community.
Sharalyn Orbaugh wrote, “I would contend that, in
general, Japanese popular-culture forms work through issues of apocalypse,
survival, and the impossibility of establishing innocence far more often and in
terms of greater moral complexity than those of North America.”
Japan didn’t host a SF Fan convention until 1962,
and that had only 200 attendees. On its heels though, there appeared a SF
character who would eventually reshape their mass media, the landmark
children’s anime, “Astro Boy” (1963). The boy was an Android replica of a child
killed in a car accident. He’s soon abandoned by his “father,” a Scientist
whose mental health was deteriorating even before Astro Boy’s creation. Set in
then-Future year of 2000, it featured an unusually complex Future World for
children’s TV. Robots with consciousness were common, but also an underclass,
abused by the humans they were obligated to serve. In Mary Shelly’s
“Frankenstein: or the Modern Prometheus” (1818), the Creature was similarly
abandoned to a cruel World by his father, and became a Monster, as were most
later examples of Robots and Cyborgs in Western SF. But Astro Boy is an adorable
Hero, committed to the good of mankind no matter how badly they treat him.
(Kusanagi of “Ghost…,” who has no family, echoes much of this, but with more
than a little bitterness).
Shirô Masamune noted, “[F]rom childhood Japanese
children are educated in robots/robotics. Starting with [the cartoon
characters] Astro Boy and Arare-chan, and progressing to Doraemon—these are all
robots. Japanese children give robots names and see them as friends, and are
raised from the beginning with an image of robots that portrays them as
extremely useful.”
Sharalyn Orbaugh observed that the Japanese speak
of “sociotechs” and “humanitechs,” and noted that the “Japanese even call their
country ‘The Robot Kingdom.’” Meanwhile, I’ve seen numerous instances of
commentators here in the USA smugly referring to the Japanese as “Robots.”
The sub-genre of Cyberpunk was originally an export
to Japan from North America, but in time the Artists and Writers of Japan produced
far more with it in the long-run. I think the Japanese audience responded to,
in part, a Japanese-obsession displayed by the Writers from North America which
was evident in even the earliest of the sub-genre’s short-stories and novels.
As the sub-genre was born, Japanese banks were
lending the USA more than Japan borrowed from the USA, and investing more in
our companies and real-estate than we were investing in theirs. This generated
a great deal of paranoia, and a lot of undisguised racism. Michael Crichton’s
best-selling non-SF Crime Thriller, “Rising Sun” (1992), was published after
Cyberpunk was popularized and Shirou’s comic was first published, but before this film was made. It wallowed in
these paranoid fears, but also was explicit in its admiration of what it
thought was the Japanese Spirit and Culture.
Ironically, that novel came out just as Japan
entered a serious economic crisis, referred to as the “Lost Decade,” which made
much of this paranoia of a Global Japanese takeover moot. I think it is
significant that the original Manga comic of “Ghost…” appeared in 1989, just
before Japan’s financial crash, when Japan was still riding high, but the most
observant of the populace knew the precariousness of the economic situation.
The comic’s internal history attributes Japan’s future prosperity not to the
then-current gravy-train flowing on forever, but Future disasters affecting
most of the rest of the World and sparing Japan. The somewhat hypocritical “pacifism”
of post-WWII Japanese politics saved Japan in the comic, not Capitalism, but
Japanese Capitalism reaped all the benefits of that Salvation.
Like all other Nations, Japan lies to itself,
specifically and about WWII. Japanese Historians who tried to address the
realities of the Rape of Nanking (1937) have been threatened by
politically-well-connected thugs, and for generations the High School history
books consistently cast Japan as the victim in WWII, not the aggressor it
clearly was. Major reforms on school books were instituted in the late 1990s,
but I must admit that I haven’t seen excerpts of the later books in translation,
so I’m uncertain how far the reforms went -- Except regarding one important
issue: Japan continues to aggressively, embrace of the dubious Historical
speculation that the dropping of the two Atom Bombs on her was not a Military,
but Political decision; that the USA wasn’t trying to end the War more quickly,
but mostly wanted to send a warning to Russia.
Japan is also as racist society as the USA, but
with a shift in emphasis. USA racism is generally built around enforcing,
through both official and unofficial pressures, segregation within an
inescapably, multi-ethnic, society. Japan is not really multi-ethnic, so its racism
is built around maintaining a monoethnic society. It’s a hold-over of the
Sakoku.
In the USA pundits scream about the role of Immigration
and should it be expanded or curtailed, it is visible and central to the
national conversation. One would be as hard-pressed to find Japanese mass-media
acknowledging of the plight of the Immigrants and Refugees, mostly Korean and
Chinese, in Japan. Worse, there are hundreds of thousands who were born in
Japan, even multi-generational Japanese, but are still considered as a class of
Immigrants known as Tokubetsueijūsha or “Special Permanent Resident.” Though
achieving full citizenship is possible, the process is also immensely complex
and expensive.
That makes this series all the more remarkable for,
in its SF setting, it took on both the plight of Immigrants and Refugees, and
War Crimes head-on, and much of it pre-dates the school textbook reform by
almost a decade.
This is what SF is truly about, to tell you about
today through a tale of the Future.
Trailer:
Ghost in the Shell (1995 Movie) Official IMAX Trailer - Mamoru Oshii, Masamune Shirow - YouTube
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