WALL-E (2008)
100 Best Science Fiction Movies from Slant Magazine
#74. WALL-E (2008)
“Most sci-fi doesn't deal with how
humanity has gone to a happy place. Most sci-fi deals--directly or
indirectly--with some misdirection or misstep with mankind or society.”
--- co-Writer and Director Andrew
Stanton
A wholly unexpected and thoroughly
triumphant movie, this was a Children’s Film that never talked down to the
kids, in fact treated them as intelligent and thinking beings the way most
blockbusters refuse to treat adults. It was rewarded not only with financial
success but has since been showered with almost every possible accolade
including six Oscar nominations (one win) and landing on multiple lists of the
best Animated, Children’s, and SF film ever made.
Sweetly funny, it couldn’t have
stood on darker foundations if it tried. Half of it is set on the Far-Future,
Ruined Earth that is quite literally a garbage dump, and half on a Generation
Star Ship that could’ve easily doubled for the Underground Dystopias of E. M.
Forester’s novella, “When the Machine Stops” (1909) or George Lucas’ film, “THX-1138
(1971).
Humans chose to abandon Earth
rather than curb their appetites and now reside on the Star Ship Axiom, waiting for the
Planet to recover on its own. The Star Ship’s design was based on luxury Cruise Ships and the most
expensive Hotel in Dubai. Humanity’s over-dependance on Robotic Room Service
has led to De-Evolution and (as Production Designer Ralph Eggelston put it), “humans have reverted into slovenly big
babies.”
Earth’s final Guardian is the
Sanitation Robot WALL-E (Waste Allocation
Load Lifter: Earth-Class and voiced by Sound-Editor Ben
Burtt, who fed himself through an electronic filter). He endlessly preforms simple
pre-programed tasks even though his AI is far more sophisticated than that. He
passes an electronic billboard that explains, “Too much garbage in your place?
There is plenty of space out in space! BNL StarLiners leaving each day. We'll
clean up the mess while you're away.” But WALL-E has been compacting and organizing
the trash into tidy mountains for 700 years and the landscape of unaddressed waste
remains overwhelming.
He’s the last on his kind, and among the trash that surrounds him
are similar Robots that have long-ceased functioning. His only friend is a cockroach
and his only sense of what Humanity once was is specific pieces of debris he
scavenges and decorates his hovel with (he especially likes videos of Musical
Comedies). This is a Satire on Consumerism and the Culture of Disposability it
encourages, but the Producers didn’t hold back on the Product Placement,
especially Apple Products.
WALL-E gets only limited
dialogue, and the first voice heard is in the opening credits, the song, “Put
on Your Sunday Clothes” from the film “Hello Dolly” (1969), then there’s an Infomercial
narration that gives us essential background, but actual dialogue does not
appear for the first thirty-three minutes. Instead, WALL-E proves beautifully
expressive through mime and evocative electronic bleeps. WALL-E maybe the
greatest of all film Robots, easily the greatest cute one. In “Star Wars”
(1976) R2-D2 was a landmark, but a mere foil as the Human Actors carried the
film. WALL-E is the center of all action and story-telling and doesn’t need a
CP3O to translate for him.
According
to co-Writer and Director Stanton the script was written with conventional
dialogue that the filmmakers knew they were going to dispose of. When satisfied
with the story, they went back a line-by-line asked themselves how the same
could be expressed without words. Their guides were the Silent-era Comedies and
wordless animated shorts of Chuck Jones. Said Stratton, “We watched a [Charlie]
Chaplin film and a [Buster] Keaton film and sometimes a Harold Lloyd film every
day at lunch for almost a year and a half, the story crew and the animation
crew.”
When Wall-E encounters a second
Robot, EVE (Extraterrestrial
Vegetation Evaluator and voiced Elissa Knight) from the Axiom, he falls in love. Courting “her” (though
they’re Robots, they are clearly meant to be seen as male and female) WALL-E
shows EVE a solitary plant he has discovered among the ruins, and EVE returns
to Axiom, with WALL-E tagging along, to report the vital news that Earth is
becoming habitable again.
The two
Robots don’t get the reception they expected because Axiom’s Main Computer has gone a bit nutty (voiced by
Sigourney Weaver, an in-joke referring to the Evil Main Computer Mother from Weaver’s
break-through film “Alien” (1979)).
To save
the Future, WALL-E must be brave, EVE must rally the broken Robots the Star
Ship that are worn-out from caring for lazy Humans, and even more improbably, Mankind
must learn to act like Men again, which involves the Herculean task of the
morbidly obese rising out of a reclining-chairs.
The Trope
of Robots displaying more Human virtues than Humans is common enough, but here it’s
sharpened, because in the Human’s embrace of passivity, they’ve also learned to
love less while WALL-E and EVE were that year’s greatest Love Story. OK, wasn’t
that hard, it was also the year of “Twilight” and “The Love Guru,” but it was
also almost any year’s greatest Love Story. There’s one very quick and adorable
image that tells it all. WALL-E and EVE have saved the day and are holding
hands. A lazar cuts a message into a garbage mountain, a heart, with an arrow
going through it, and their initials, “WE.”
Stanton, “All
I cared about was making these two robots fall in love. But I knew that I wanted
it on the backdrop of humanity, and I knew that I wanted the byproduct of them
falling in love to improve the world or improve the universe.” The two main Human
Characters, John (John Ratzenberger) and Mary (Kathy Najimy), who are quite intentionally
less-interesting than the Robots, are inspired by the Robots to rediscover
Romance. “The theme for me was, a rational love defeats life's programming. It
takes a random act of love or kindness to break you out of your routine or your
rut, and you literally have these two main characters who are programmed.” He
was referring to the Robots, but the statement applies equally to the Humans.
From its first color animation, “Flowers and Trees” (1932),
Disney has shown a painterly devotion to light. The illusion of Lighting Design
was often stunningly convincing, but hand-drawn animations have inevitable
limitations on that count. On the other hand, CGI animations create a full-3D landscape
for its Characters to inhabit, even though that space is no more real than any
other binary code.
One of the things the Animators said was that there was no
huge technological leaps-forward in any of the animation technology, only that
they were getting better-and-better with the well-worn, but still pretty new,
tools.
CGI allowed Production Designer Eggleston to be more a
conventional in that role than almost any Animator in the century before him,
and his work with Lighting Artists who had no lamps (this film had at least
three) was more akin to that in live-stage and live-action cinema than any animated
film proceeding Pixar’s first feature, “Toy Story” (1995). Eggleston was also a
Screenwriter (though not credited as such on this film) and he a keen sense of
how visual storytelling should properly be called “storytelling visually”; in
an interview he said, “As any of the great production designers would tell you,
‘Start from the character and then everything else will follow;’ and it’s so
true.”
Color symbolism was key. A comedy generally benefits from
bright colors but the first half of the film was set in a Wasteland, so the
decision was to accent the rust and grime with colors that pop, like bright
yellow paint on WALL-E, which made him look more utilitarian, like a
tractor-truck. The Animators certain colors a lot, others barely at all, and there’s
almost no greens on the Ruined Earth until the solitary green plant is
revealed.
Stanton is a fan of the SF films of the 1970s,
and several are obviously referenced. “WALL-E” carries over the Environmental
themes of “Silent Running” (1972) and WALL-E’s own, purely function design, not
emulating Human forms and being all-but faceless, was influenced by that “Silent
Running’s” Robots Huey, Dewy, and Lewy, who also inspired R2D2.
Stratton, "His [WALL-E’s] eyes
and hand positions are all based on dramatic context. He sees dancing on TV and
then mimics it, and it grows from there. If ever there was a gag that didn't
work, it would really pull you out of the movie. If you jiggle the tread a
certain way, it would remind the audience that he was a machine, whereas the
acting would be more anthropomorphic. It was always a balance between machine
movement and vaudevillian acting like Fozzie Bear.” WALL-E mostly moves with
precise 90* turns.
Once aboard the Axiom, the visual
aesthetic and color pallet changes. The over-abundance of white and curving
walls in the affluent Dystopia of Axiom was an aesthetic that emerged with
films like “THX-1138” and “The Andromeda Strain” (both 1971) though, as it is
as much a Leisure Cruise Liner as it is a Starship, it’s not nearly so harsh. And
the over-abundance of white, and the movement away from right-angles, can be
seen in EVE.
"EVE was the antithesis in
design and emotion to WALL-E in every way ... She is very elegant and is all
circles and ovals, and he is a bunch of boxes and hard edges. Likewise, her
movement is based on figure eights and arcs and his is on right angles and
unrefined movements. She is a combination of porpoise meets wind chime... lots
of undulated movements."
This was a Pixar/Disney co-production,
and strongly bears the stamp of both Houses. Disney was the World’s giant in
family entertainment, specifically animation, since created the first
feature-length animated film in 1937 with “Snow White and the Seven Dwarfs.” It
has also had its ups-and-downs over the following eight-plus decades, and
without doubt Pixar saved them when they merged shortly after Pixar’s inception
in 1992.
Pixar’s creative philosophy was
stopping the buck at its Director, meaning he has final say over both Pixar and
Disney Producers. This gives each film a distinctive stamp, and as they prefer
to recruit-from-within, establishing creative continuities as the torch is
handed from one Director to the next. In this case, Stanton was Mentored John
Lassiter who Directed “Toy Story” where Stanton worked as a Writer. Then Stratton
served as assistant-Director on Lassiter’s “A Bug’s Life” (1998). Then
Stanton co-Wrote and Directed “Finding Nemo” (2003).
But Pixar Projects also evolve out of
the moral and social values that Disney has proudly propagandized in favor of
since its inception in 1924 and several of Animators grew up with Disney
extolling long-standing traditions of “romantic devotion and monogamy … hard
work, faithfulness to duty” and denigrating “passive dependency.”
As I write this, Disney is
up-to-its-eyeballs in a trivial but financially-damaging Culture-War declared
on them by hyper-Partisan, sorta-Conservatives, but one can’t ignore, Disney
has been our media’s greatest articulator the self-defined values of the USA, comparable
only to Director Frank Capra; and since it’s a studio not a merely mortal man,
Disney presented these ideals both before Capra began his Professional career
and long after his death. Certainly, it has always been the USA’s greatest
fountain of Conservative ideals.
This film’s unsubtle Environmentalist
Themes never ran awful with Conservatives because it never uttered the dirty
words, “Climate Change” or “Global Warming.” This earned them gushing praise
from those they were, in fact, challenging, Conservative Commentator Charlotte
Allen wrote, “The crime of how humans vacate Earth isn’t failure to drive a
Prius but strewing detritus. Conservatives detest litterbugs and other
parasites who expect others to clean up after them. ‘WALL-E’ champions
hard work, faithfulness to duty and the fact that even a dreary job like
garbage-collecting can be meaningful and fulfilling … [the film] isn’t
denigrating consumerism but passive dependency ... [and] celebrates Western
civilization.”
True, to a point. The film focused on
“gluttony” and “sloth” numbers two and four on the list of the Seven Deadly
Sins, but more so on “waste” which I guess counts as either number eight or
nine of the Seven. To be wholly truthful, our ideological conflicts are
generally rooted in values shared by both sides and Disney understands the “shared”
part better than most engaged in the battles. That there is conflict is often
born of ignorance, hypocrisy, and deliberate deceit, the disguising the
core-beliefs of the opponent that almost no human on this Planet denies. The
Conservative magazine, “Movieguide” was quite right when they stated “WALL-E”
had, “strong Christian worldview without mentioning Jesus that tells a story
about no greater love has any person than to give up his or her life for his or
her neighbor.” My only possible complaint about that statement is it forgot
mention the Jews, Muslims, Buddhists, Secular Humanists, and basically
everybody else.
Trailer:
WALL-E
(2008) Trailer #1 | Movieclips Classic Trailers - YouTube
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